Loftia City material map (demo)
| Area | Materials | Notes |
|---|---|---|
| Scrap Quarter | Screws, plastic discards, metal scrap | Milo’s first gathering quest |
| Construction Site | Clay | |
| Solar Farm (“junkyard”) | Tires, glass, scrap wire; washing machines and microwaves to smash | Large junk like cars needs a level 2 hammer |
| Waterfall / rainforest area | Wild berries, clay, mushrooms, plant fiber | Mushrooms need pruners |
| Big crates (around the city) | Random items | Timing mini-game — stop the key in the center |
Harvesting any of these can also drop Scrambled Coordinates. Hammering costs 2 battery charges — see energy.
Refining Station outputs
Milo’s Refining Station (5 charges per batch) turns raw materials into:
| Output | Used for (examples) |
|---|---|
| Metal plate | Stations, tools |
| Plank | Furniture, building |
| Straw | Glider (with glass cullets and rubber) |
| Rubber | Glider |
Set the quantity and wait — refining takes time.
Recipes we can confirm
| Item | Materials | Where |
|---|---|---|
| Garden bed (2×2) | 5 clay + 10 scrap wood | Project Station |
| Glider | Glass cullets, straw, rubber (blueprint from Cliff) | Project Station |
| Rain Collector | Uses tires | Project Station |
| Cooking Station | Metal scraps | From Kun’s quest |
Single-source quantities from demo videos. The beta also listed carpentry, tailoring, cooking and recycling/refining stations.
Stack and carry limits
Clay stacked to 30 in one demo playthrough; the Scrap Bundle perk adds +10 to scrap carry limits. You can craft a personal storage chest (it has limits too).
Early Access adds the Hanging Gardens and Gridfall districts with new materials — this page will grow after November 3.